Abyssal Zone - a two button Sokoban-like

4 posts / 0 new
Last post
Led
Offline
Joined: 2016-09-10
Abyssal Zone - a two button Sokoban-like

Hey there!

I'm making a puzzle game that's very similar to Sokoban, and that can be controlled with merely two buttons, one for moving forward and the other for turning.

I'd be grateful if you checked it out and voted for it on Steam Greenlight!

http://steamcommunity.com/sharedfiles/filedetails/?id=758929934

Thank you!

ben
Offline
Joined: 2012-04-02

I tried the Windows' version and I think it's good.

Other than Z and X keys to control, what other keys are available?

There's a mention of two player mode, how to enter that mode ?

I don't see a way to save and continue the game. I only see Z+X to reset, but how do I continue from where I left off when I come back to play another day ?

ben
Offline
Joined: 2012-04-02

Also it would be nice to support key re-mapping or macro keys.

What I mean is:
I like the idea of having only two actions to control the player. It's either turn right, or move forward. However, the turn part really takes the fun out of playing. A lot of the time, I find myself just keep pressing that turn-right key and then I pressed it one-too much and then I have to press it many times again to get it right. It would be much better, if we can remap keys to do more. Kinda like macro keys if you will. What I want to get at is, allow directional keys to be mapped to face the proper direction and then move forward by one unit.
So, if the player is facing "up", if I want to go left,
I would press the left-directional key, and it would apply rotate-right 3 times for me and then move-forward once.
(similarly for the other three directions)
Having the direction keys mapped would make it a lot more playable and less annoying. At the same time, the game's design and physics would remain unchanged.
After this macro-remap, most of the time, we can play by using the directional keys. If there are situations that still require us to use rotate-right/move-forward to sync with the movement of the enemies or obstacles, the two keys are still available.

This should make the game more enjoyable.
The idea here is that it tests our brain in thinking, not testing how accurately how many times we press the rotate-right button.

ben
Offline
Joined: 2012-04-02

Other than save / load. Add the ability to undo a move (or many moves) would be nice too.