The Level Editor is used to create your own level collections. Enter the Editor by clicking the Edit Mode button or menu item. The first time you enter edit mode you will be prompted for a file name, type in a suitable name and a collection title.

In the editor you work in five different modes, select mode with the buttons to the right or by right clicking the mouse. Paint the level by left clicking or by holding left mouse button and moving the mouse. By holding the shift key while drawing you can modify the mode of drawing according to this table.

Mode No Shift Shift
Wall Draw walls. Draw floor.
Ball Draw balls. Draw balls in goal.
Floor Draw floor. Draw Floor with Goal attribute.
Goal Set the Goal attribute. Floor is changed to goal and a ball is changed to a ball in goal. Clear the Goal attribute. Goal is changed to plain floor and a ball in goal is changed to ball on floor.
Move Click on a ball or the man and move the object to a new place.

There are several editing commands available in the Edit Menu. Such as moving, flipping and rotating the whole level. An indicator in the toolbar shows the cursor position as X and Y coordinates.

Import and Export
You can import a complete level file into the OwnLevels folder. XML files can be imported and there is also support for import of text files. When importing a text file, only lines of text with the valid level characters (#$@+.*) are considered, all other lines are ignored. This means that meta information, such as level identities, are ignored. Use the Import menu item under Files. Select a file to import from. If the import succeeds, you will be prompted for a file name.

You can import a level into the editor with the Windows clipboard. Select and copy from any document or your internet browser and then paste it into the level editor. The format of the text can be just plain "#@$+. " or a complete level in xml (.slc) format.

You can also export a level by copying and pasting into any document or program, use Copy Level.